Waterloo 2017

Quick Play EMPEROR testgame
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2017-08-08
6th turn at 12:40 a c'lock.






2017-07-29
5th turn at 12:20 a c'lock.

British Orders:
Wellington: "Uxbridge, go to our left wing cavalry and hold frontline there!"
Uxbridge rides to Ponsonby.
Uxbridge's ADC leads Vivian back to initial position.
Orange continues to restore Ompteda's order.
Wellington's ADC returned from Nassau.

Fire:
French artillery causes one disorder to Chassé and wounded badly Orange's ADC. ADC dies.
Marcognet and Bylandt exchanged volleys. Marcognet lost 1 life.

Move:
Vivian rides back.

Restore:
Orange fully restores Ompteda's troops.






French Orders:
Napoleon: "1st ADC, ride to Morand and send him behind to Jerome."
ADC rides to Morand.
Ney and d'Erlon restored order for Donzelot and Allix.
2nd ADC repeated Napoleon's order to Reserve Battery to move to Jerome.

Fire:
Artillery causes one disorder to Chassé and wounded badly Orange's ADC. ADC dies.
Marcognet and Bylandt exchanged volleys. Marcognet lost 1 life.

Moves:
Milhaud, Duhesme and Reserve Battery moved.

Restore:
D'Erlon fully restored Allix division.
Ney fully restored Donzelot division.




2017-07-27
4th turn at 12:00 a c'lock.

British Orders:
Orange with ADC rides to Ompteda in La Haie Sainte to Restore order.
Wellington's ADC commands Nassau to stop and form Battleformation behind Bylandt.
Uxbridge's ADC commands Vivian to Charge.

Fire:
Artillery fires from Bylandt(1), Chassé(8) and Ompteda(5), causing 4 Hits.
Totally Allied artillery fire was devastating so far, but these batteries are out of ammo now.
French artillery haved no effect on this turn, except Orange's ADC was lightly wounded.

Charge:
Vivian charges Jacquinot.
Badly outnumbered Jacquinot was crushed completely and British got 1 Victory Point for eliminating enemy's Unit.
There was danger to Uxbrige's ADC during charge, but bullet missed.

Restore:
Orange restored one of Omptedas order.
Another disorder stays, as Orange's ADC was wounded during artillery fire and can't command on this turn.




French Orders:
Napoleon: "2nd ADC, ride to Artillery Reserve and send one Battery to Jerome!"
2nd ADC rides to Artillery Reserve and 1st ADC returns from Duhesme.
D'Erlon rides to Allix: "Restore order!"
Ney rides to Donzelot: "Forward! Vive l'Empereur!"
Milhaud rides to his Corps: "Cuirassieurs! Now our time! Toward Jacquinot, forward march!"

Fire:
French fire on this turn causes only light wound to Orange's ADC in La Haie Sainte.
But Allix lost life from Optedas artillery fire thanks to disorder and Marcognet was decimated under devastating carronade from Bylandt.
Marcognet lost his last order and two lives.
D'Erlon have now only 1/3 of his initial power in fight.

Move:
Duhesme continues moving, Milhaud pivoted and moves toward Jacquinot.
Donzelot moves to Battlecontact, Marcognet closes to salvo distance with Bylandt.

Charges:
Vivian charges Jacquinot.
Badly outnumbered Jacquinot was crushed completely and British got 1 Victory Point for eliminating enemy's Unit.

Restore:
One disorder was removed from Allix by d'Erlon.




2017-07-22
3rd turn at 11:40 a c'lock.

Some hints:
Allix (in full order) are in Battle Contact with Ompteda and therefore have three options.
1. Stand where he is and enemy have superiority in artillery - Alten and protected Ompteda.
2. Move closer for line fire musketry. Ompteda then on next turn will throw one dice (1d10 - "6" or less for kill) and Allix two dices (2d10 - "4" or less for kill).
Allix with his numerical superiority need only one resultative throw to rout Ompteda.
Moving closer is free, no order from generals needed.
3. Charge. D'Erlon or Ney must come and give this order.
If initial charge is successful, Ompteda will be routed immediately and village captured.
Otherwise Omptedas morale in village is 8 against Allix 5 (or 7, if Ney lead the charge) and Ompteda may repulse the charge.

Donzelot loses all order points (Drum, Flag) and next Hits caused Kills.
So best solution is to stop Division before moving in Battle Contact and restore order.
D'Erlon ride inside this Division and may give order to restore. One Restore Order from General removes one disorder from Division.
So also Ney may come in and remove another disorder, then Division may enter in Battle Contact on next turn with full order.
Removing Disorders is one of main tasks for Generals, to keep their troops in good order.

Marcognet is in Battle Contact with Bylandt, without Drum.
Because missing Drum causes less effective musketry and in skirmishing (Type Values) French are better, moving closer is not a good option.
So for Marcognet it is best to stand and fight and wait for some General to restore Order.


British Orders:
Uxbridge's ABC rides to Vivian and transmit order to move forward, against Jacquinot.
Wellington: "ADC, go to Nassau and move this troops behind Bylandt."
ADC rides to Nassau and command: "Form column, follow me!"

Fire:
Batteries of Bylandt(6), Chasse(4), Ompteda(2) and Alten(2) continued fire. 4 Hits was caused, but they have now ammo for only one turn left.
French artillery fire caused 2 Hits to Ompteda. La Haie Sainte is on the edge of fall.
French skirmishers caused 1 Hit to Saxe-Weimar, but in volley fire Durutte lost his last life and rout.

Move:
Vivian moved forward against Jacquinot.
Nassau moved behind Bylandt.






French Orders:
Napoleon: "ADC, go and send Duhesme to near to Pappelote."
ADC rides to Duhesme and repeat order.
Ney rides back to Napoleon and activates Milhaud: "Milhaud, move your corps to right flank, cover Jacquinot and sweep off enemys flank!"
D'Erlon halted Donzelot with order to restore.

Fire:
Allix battery fired 1 against Ompteda. But as Opteda was protected, the firing result is 1+1=2. Result - two Hits instead of three.
From British artillery fire Allix get two disorders and lost one life.
Donzelot get Hit, but as fully disordered, the Hit becomes to Kill and Donzelot lost one Life.
Durutte caused one Hit to Saxe-Weimar with skirmish fire, but lost his last life in volley fire and routed.

Move:
Donzelot stops.
Simmer stops behind Donzelot.
Duhesme started to move to Pappelote.
Routed Durutte run away.

Restore:
D'Erlon restores one order in Donzelot Division, but one disorder stays.




OOB 12:00






2017-07-21
Second turn at 11:20 a c'lock.

British Orders:
Wellington: "Uxbridge, send Vivian to throw back French cavalry on our left flank!"
Uxbridge: "ADC, ride to Vivian and charge Jacquinot. Secure the left flank of Pappelote."
ADC rides toward Vivian.
Orange: "Open artillery fire against French infantry columns!"

Fire:
Artillery from Bylandt (1d10 - 2), Chassé (1), Ompteda (10) and Alten (7) fires.
3 hits to French.
Saxe-Weimar and Durutte exchanged musketry salvos, both lost one live.




French Orders:
Napoleon: "Ney, take command of the right wing (d'Erlon, Milhaud and Simmer) and destroy the allied left wing."
Ney rides to Simmer: "Simmer, forward! Follow Donzelot."

Fire:
From British artillery fire Donzelot get 2 hits/disorders (lost Drummer and Flag) and Marcoqnet 1 hit (lost Drummer).
Saxe-Weimar and Durutte exchanged musketry salvos, both lost one live.

Move:
Allix and Marcognet moved to Battle Contact and stopped.
Donzelot continued to move.
Simmer started to move.




2017-07-19
Battle started.
First turn at 11:00 a c'lock.

British side is presented by HKDW as Wellington.

Orders:
Wellington try to command Hill.
His Experience Value is 3 and in Quick Play starting level for initiative orders is 2.
So Wellington must throw 1d6 with result 5 or below.
Also Wellington have Morale 2, so he may throw (1+2) 3d6.
Dice throwed. Better (smallest) result was 2, so Wellington may command.

Wellington: "Hill, go and defend Hougoumont!"

Hill try to understand command.
His Drill Value is 3 and Quick Play starting level for understanding orders is also 3.
So Hill must throw 1d6 with result 6 or below. Wich mean automatic success.

Hill rides to right wing.




French side is presented by Dr Jeckyll as Napoleon.

Orders:
Napoleon try to command d'Erlon.
His Experience Value is 3 and in Quick Play starting level for initiative orders is 2.
So Napoleon must throw 1d6 with result 5 or below.
Also Napoleon have Morale 2, so he may throw (1+2) 3d6.
Dice throwed. Better (smallest) result was 1, so Napoleon may command.

Napoleon: "D'Erlon, advance acrosse the valley towards the allied line!"

D'Erlon try to understand command.
His Drill Value is 3 and Quick Play starting level for understanding orders is also 3.
So d'Erlon must throw 1d6 with result 6 or below. Wich mean automatic success.

D'Erlon rides to Donzelot Division and repeated Napoleon's order to Corps.
Repeating orders is free, without Commanding tests.
Also troops taked orders without tests and delay, when they are in good order and in uninterrupted line.

Whole d'Erlon Corps moves forward.




2017-07-07

French OOB.


British OOB.


2017-07-06

All basing is ready.
Now some cavalrymen must be painted to fill cavalry bases with markers.
And then the quick-play rules must be written down.



2017-07-05

Until we don't have prepared bases for full game, we use colored papers instead.

We may play:

1 - With historical troops and troops positions.
2 - With historical troops on positions by our choice.
3 - With troops and positions by our choice.

Here are historical disposition for sample.



Villages on map are Victory point positions.
Initially purple ones are British and blue ones French.
Yellow ones granted immediately Victory, when taken from enemy.



1st Test Battle




Played against myself with only infantry involved.